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Don’t say that man! Mine popped through the door today too. Must have ordered it over a year ago and completely forgot - probably not the best time to spend £50 or whatever!!

how so mate? Played through 2016 twice and it was awesome! Probs won’t get to this until I’ve started and finished COD from Xmas tbh.  

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Eh, I have all sorts of issues with it so far.

The main thing is that the developers have been quite open about how they didn't like that in the last game you could basically win every fight any way you wanted, lots of people just super shotgunned everything. They want you to use more of the arsenal, which is fair enough. I have issues with the way they've gone about it though, they've made it feel really limiting. It's gone from "fuck it, do whatever you like to kill everything", to "you must kill everything in the specific way we tell you to, or you die". You have all these new abilties, but it's really clear about what they're for and they don't really have any uses otherwise, it's complexity which doesn't really add any depth. You also get sod all ammo capacity, which makes you use the different guns more but also means you constantly have this low ammo warning. All the extra systems are really jarring too because they kind of dump them on you one after the other in the first few levels along with these tutorials that it teleports you into then back out of or messages you have to click to dismiss after reading. It's nowhere near as elegant as the last game.

The reviews saying it's more of the same strike me as odd, because it really feels like it plays very differently a lot of time. It's also about twice as hard as the last one was on UV difficulty.

Beyond that, there's some platforming segments that are incredibly jarring. Everyone's spent this generation trying to make handholds etc look more seamless in their environment, meanwhile you turn a corner in this game and it suddenly looks like a Mario 64 level with random floating platforms and spinning fire bars and big surfaces that might as well say I AM A CLIMBABLE SURFACE. They're also a bit glitchy with doomguy sometimes just punching the wall instead of grabbing it because some genius decided those should be on the same button.

Speaking of bugs I've also noticed some enemies not dropping health from glory kills, which is infuriating sometimes. Also noticed the glory kill button just not working sometimes altogether. There's weirdness like the chainsaw now being on a button instead of "draw it, then fire it", which is fine but if you accidentally use it on something you don't have enough juice for you get this 3 second long animation that stops you from doing anything while it plays.

One of the most egregious things for me are that there's these secret encounters you can find and activate in the levels, which have strict time limits for you to kill everything. If you fail them you can try again, but it doesn't give you the health/ammo/respawns back you spent on your previous try. What's worse is many are clearly designed to have you use explosive barrels to get through it in time, but those don't respawn either, which is baffling. Also many of these fights just seem like they're about putting you in a room with 4 manucbus and nowhere to dodge.

The game also now has a nonsensical story, complete with characters I don't know anything about, and cutscenes about fuck knows what that seem to think there's some grand story I'm aware of that I'm definitely not aware of.

In the last game there were all these upgrade systems I wasn't a fan of that I found quite distracting. Those are all back too, though mildly less obnoxious on the challenges side this time at least.

There's also a general feeling that the whole package doesn't gel together for me. 2016 was a nice mix of the 90's goofiness but in a modern setting, while this one is going all in on the goofiness and it's creating a visual aesthetic that's just weird. There's like, no atmosphere in the game at all and it feels really cartoony, plus you've got all these floating, spinning pickups where everything was part of the world before, along with giant golden floating question marks. It all feels really gamey, like the arcade mode in the last one is now the default setting.

This is all very negative, but I should clarify I think the game is fine, it's just not at all what I expected and I can't help but feel disappointed by that. It's doubling down on various areas unnecessarily and not playing to the previous game's strengths enough. It has plenty of moments of brilliance but they're there underneath all this stuff, instead of just being right at the forefront of the experience. It's improving as I get further in and get more weapons/upgrades it feels less restrictive but 2016 was great from the word go. It had that awesome start sequence where this one is all like "HEY DID YOU KNOW THIS ENEMY HAS THIS WEAKNESS" "HEY HOLD ON PRESS THIS BUTTON TO DO THIS" "OH BY THE WAY..." just let me shoot things ffs.

Also whoever decided that this fast paced action game needs sections with sticky floors where you can't dodge or jump and hidden tentacle things that appear 1 inch in front of your face that you can't get out of the way of needs a good fucking talking to.

Edited by Duffman
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Are you sure you don’t hate it?  That’s does seem a shame as I actually used all of the weapons all of the time in the previous game; but because I wanted to, not because I had to. 
 

Hopefully by the time I get around to it, there’s been a few patches! 

All they had to do was literally make 12 more levels of the same and it would have been perfect. Makes me wonder why it was put back now, maybe the development was just led badly by young spunkers who play too much Fortnite. 

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Hah, well it's getting better the more I get into it is the thing. And you know, you might feel differently when you play it, it's probably less restrictive if you don't play on UV too. But I've seen people online saying similar stuff so I know it's not just me finding it a bit off.

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To illustrate the weirdness of the game just a bit more, I just got to a cutscene introducing a boss literally the whole level had been building up to, the fight KICKS OFF and

Boom, tutorial screen. That literally lists all the boss's weak points, attacks, etc etc, that you have to click through to dismiss.

0_o

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This has grown on me a lot btw.

First few levels sucked though. And the much-vaunted "aggresive" playstyle doesn't really exist on harder difficulties, unless you count continually running away in circles around an arena taking shots where possible while chainsawing fodder for ammo as "aggression". You can't really take enemies head on like in the last game.

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I finished it the other day. When it's at its best it's better than the last one but it's a bit inconsistent to say the least. It's quite messy to start but once it settles in it's good. The biggest issue once it gets going is the Marauder enemy type which is possibly the shittest enemy in video game history and ruins every fight it shows up to. Still, I had fun but it was a bit like pulling teeth at times on UV difficulty.

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  • 1 year later...

Just started this, feels very different to 2016 and not in a good way. Borderline a parody of what worked well in the first, overtly ‘arcades’. I’ll carry on as most peeps seemed to enjoy it so I’ll see how it goes. But so far, quite disappointed. 

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9 hours ago, Somerset_Bumkin said:

Just started this, feels very different to 2016 and not in a good way. Borderline a parody of what worked well in the first, overtly ‘arcades’. I’ll carry on as most peeps seemed to enjoy it so I’ll see how it goes. But so far, quite disappointed. 

It gets good about 4 levels in when you finally get all the tools, before that, it literally feels like something is missing. Once I'd got that I didn't look back.

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That’s exactly why I haven’t bought it! I might try it out when/if the next gen upgrades show up.

Throwing in my opinion about the game as a whole; I also preferred 2016. Here it seems every individual part of the game has improved but somehow the overall experience to me was worse. The movement for example gives you more options and lots of air time, but I didn’t find it fun to be flying around the maps when mobbed by the heavies. The restrictions on resources and enemies with very specific weaknesses forcing you to change weapons is a good idea so you don’t just use the shotgun the whole time, but I really like just using the shotgun the whole time in a Doom game.

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Interestingly, they aren't actually that big a deal as a duo - they don't chuck in any extra enemies to fight along side them, so it's just two and nothing else and they don't really work together. Makes them easy to separate and then stun spam. I really liked the first DLC pack - they got far more imaginative with the combat spaces. The second less so, had some good moments but the second level of the second pack is awful.

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It’s starting the gel a bit for me now, but I do find the encounters pretty stressful and the limited ammo is very annoying. Almost feel like I’m always trying to remember what I should be doing rather than just enjoying it and playing it. 

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Posted (edited)

It's one of the things I didn't love about it as well, basically imps etc are all demoted to basically just being walking ammo bags rather than an actual threat. Since the chainsaw regenerates 1 ammo, you should find your nearest trash mob and chainsaw it to get ammo back. 

The game is such hard work, one of the biggest problems it has for me is that the combination of abilities, movement, guns etc you have is so strong that there's only so much they can do encounters/enemy behaviour wise to keep it interesting. Like normally you have enemies that zone you, flank you, etc, but in this none of that is really viable which is why they made stuff like the Marauder, it forces you to do something different but it's not actually fun to deal with.

The DLC has a lot of that stuff. One of them in particular is super, super annoying.

Edited by Duffman
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