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Tachikoma

Pokemon Sword - Switch

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So I'm a few hours into this now, just about to do the third gym, and I'm not sure what to think of it.

Graphically, it's... nice... in a HD 3DS sort of way, seems to be made with re-used assets, not amazing, but, functionally cute. Doesn't seem to upscale when docked though, everything looks a bit rough.

The gameplay is standard, other than the gigantimax rubbish, giant pokemon for a couple of turns is interesting, but outside of gym battles and boss beacons you find scattered around, it's largely pointless.

My problem really, is it just feels so disjointed, very early on in the game you have to cross a large expanse filled with random pokemon, both in the grass and just ambling around, these can be anything from level 10 up to 35-ish from what I have seen so far.

Now you still can't capture anything above the level defined by your gym badge, but you can exploit the shit out of this, type weaknesses, weather bonuses and a mandatory EXP-all mean you can just cheese pokemon dozens of levels above you and level your team way above what you should be able to realistically achieve. All within the first 4 hours of the game.

The seemingly random pokemon also appear everywhere, normally you would expect say route 1 to have 5 common pokemon and 2 rare, you now have dozens scattered around, and they change according to the time of day, weather, what colour shoes you wear, and it's honestly exhausting, having to constantly re-visit areas to see if something new has appeared. I love grind, but a structured grind, this scatter gun approach just doesn't inspire me. I am 6 hours in and my pokedex is in the high 80's, and I haven't even evolved anything outside of my original team.

I am enjoying it, but... hmmm... it's not the evolution (pun) that I was hoping for, just more of the same with a few novelties tacked on and a few odd design decisions.

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It's... fine.

Game Freak just continue to take 5 steps back for every step forward with this series. The wild area is nice but literally everything else is inferior to the 3DS games which were themselves disappointing for various reasons. The game is laughably easy, the routes are all about 2 minutes long and are just a straight fucking line, there's no interesting dungeons or level design to be seen anywhere and as far as I can tell, there isn't even a story this time around. The game itself also refuses to shut the fuck up just like Sun and Moon. Seriously Hop, fuck off.

The game is still fun because catching and battling pokemon is fun but all in all it's a very lackluster package and I doubt Game Freak really care because they'll continue to make billions.

Game Freak have a pretty small dev team as far as I know. You'd think being the biggest entertainment franchise on earth they'd chuck some more budget at their flagship games.

Edited by Duffman

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Interesting you like the wild area, I actually thought "man they just don't care any more" they are literally throwing as many pokemon as they can into one zone with no challenge. Safari zones I can get behind, this is just taking that concept and going "fuck it, have as many pokemon as you want, you know what? have them 3 hours into the game!"

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I think I like the idea of the wild area more than the actual implementation of it, to be honest.

I think my main thought so far while playing this has been "I should probably just get back to playing DQ11"

Edited by Duffman

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