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About Duffman

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  • Birthday 09/14/1990

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  1. Duffman

    E3 2019

    In general there's not enough gameplay shown this year. Too many pre rendered trailers to judge. Nintendo have plenty of stuff for me the rest of this year which is nice. Fire Emblem, Mario Maker 2, Astral Chain, Luigi's Mansion, Pokemon and Link's awakening will keep me busy. Doomy Turtle looks good, one for the PC. Wolfenstein looks decent but then I thought Wolfenstein 2 looked decent and was massively let down. Knowing Arkane are taking the reigns makes me confident. I didn't really get the negativity over Fallen Order, looks solid to me. Watch Dogs looks nice. Outer Worlds looks... iffy, to be honest. Expected it to look better. Trials of Mana remake interests me greatly. Still annoyed at the lack of SNES on Switch Online app. PC game pass is nice. Laughed that all they showed of Halo was 4 minutes of Some Dude and no gameplay. Waste of time that. Gears 5 looks... ok. It's more Gears but on the plus side, we're past the phase were everything is trying to be Gears now so it's pretty unique these days. It's like if Halo decides to start just playing like fucking Halo again it'll feel completely unlike most other modern shooters.
  2. Yeah, you're not in for a good time if you're looking for deep combat in a Warriors game. They're more about being able to read a map and be in the right place at the right time to manage the battle/objectives. The combat is really just a means to that end. On normal you can just sleepwalkthrough it, and the combat is never hard on any difficulty. Hard is fun though as you have to be on the ball to keep on top of the objectives and the type matchups at least matter or stuff takes too long to kill for you to win. I enjoy these games, at least the Fire Emblem/Hyrule ones. Not for everyone though. Proper Fire Emblem is due in July iirc. Garbage selection of characters in this too, I understand Awakening was popular but 80% of the roster is Awakening/Fates. And Fates has shit characters. There's so much great stuff to draw from in this series and they picked 80% of the roster from 2 games and 80% of that 80% are blue haired sword users anyway. You have to buy a DLC just to be able to use a fucking Spear infantry.
  3. The Pro Controller has a notoriously shitty d-pad which registers the wrong directional input a lot of the time. Pressing left/right can trigger an up press which accidentally makes you hard drop a piece. Mine's not as bad for it many people's but it's fucked me over a few times. There's actually even an option in Tetris 99 specifically because of it, where you can change the drop sensitivity. Made me drop a piece in a really bad location which meant I couldn't clear any lines. Probably wouldn't have won anyway but definitely finished me prematurely. But at least it reminded me to actually go and turn that setting on.
  4. Did the games needed to get the skin this morning. Best I managed was third then I got pro-controllered.
  5. Gonna play a bit this weekend to get that theme. Speaking of themes did you try Puyo Puyo Tetris at all? Great game and a ton of nice little block themes (including GB!)
  6. I can never quite get my head around this game. I usually do ok, until suddenly I get targeted by That One Player who just dumps an enourmous amount of shit on my screen before I have a chance to recover. I'm midway setting up a tetris, 12 lines appear and so I abort the tetris and try to just clear asap but I don't have the right pieces immediately on hand and just get another 12 dumped on me. Always seems to be how I die; doing fine then suddenly get utterly destroyed out of nowhere in 5 seconds flat.
  7. Metro Exodus (PC) It was ok. The first thing I'd recommend is not playing on Ranger Hardcore, because it's simply a fucking dreadful experience in many parts. I had to do some config file editing to turn it off half way through the game since it doesn't let you change if you pick it. I wanted it for the mostly HUDless experience since it goes well with this sort of atmospheric shooter. Unfortanately as with the last 2 Metro games, 4A still don't seem to actually get anyone to play the damn thing in this mode themselves. For example: playing this way disables all tutorial prompts. There are so many things which I only knew were systems in the game because I'd played previous ones. Otherwise I imagine someone just seeing their flashlight run out and not even know you can recharge it. Or have to keep looking controls up because the game doesn't bother to tell you. Another thing with this mode is the AI, which is absolute shit of the highest order. They take cover like morons, constantly leaving huge parts of their bodies sticking out for you to blast. Which would be fine, but on the other hand there's roughly a 50/50 chance that one will nail you in one shot with a headshot through a crack in a wooden wall from 50m away at any given time. Some sections are damn near impossible too because in the sections intended for stealth, some enemies will simply spot you from 100m away, through about 5 walls. Others will spot you through the ceiling, or while their backs are turned, and so on. It's garbage. Finally, it disables quicksaves and lets you only save at base camps or at checkpoints. With the amount of utter bullshit RH mode pulls you'd hope the checkpoint system would be up to scratch. It's not. The game at several points failed to checkpoint for periods of over 20-30 minutes. This included clearing bandit outposts, and entering highly dangerous linear areas. You can save at base camps, but in some parts of the game these are very far apart, and in one part quite hard to even come across. At one point after clearing 5 areas with no checkpoint, I drove back to a base camp only for a scripted ambush to kill me and wipe out 40 minutes of progress. So yeah, pick Hardcore. You don't die in one shot so much, the game's less obnoxiously stingy with resources, and you don't have to suffer the terribly inconsistent AI and awful checkpoints. What the game does well is visuals and atmosphere. It's continuously stunning to look at, and probably the best realised environment of this type that I've seen in a game yet. The game's structure kind of alternates open area and linear sequence for the first 2/3 of the game. The open worlds are relatively small but have just enough upgrades and materials around the place to make it worth exploring every corner before moving on. That said, the second of the two open areas was somewhat dull. There's a lot of driving between A and B across empty space. Which was a shame as the first and a subsequent semi-open area were really well paced. It controls really well and the combat is great fun when it's not being bullshit in ranger hardcore. So I had fun with it, but it was probably the weakest of the series for me. It's really just too ambitious a game for what is effectively an indie studio, in my opinion. The open worlds are nice but there's several more linear sequences toward the game's end which really reminded me of the previous games and were really tightly designed. The game's final chapter is as good as anything in the previous games, and it made me think it was a shame that so much of the first half features so much meandering.
  8. Wait, isn't there already a red blue console? The neon joycons innit
  9. It looks like a looter shooter which forgot that the reason looters like Warframe, Diablo and Destiny work is because it's all geared to getting you into that fun looty fighting bit as quickly and repeatedly as possible so that the lack of variety doesn't really matter. Kill kill kill kill loot loot scrap sell kill kill kill, etc. It's that relentlessness that makes the grind work. Anthem's shooty core looks pretty good but it looks like 3 minute long load screen, walk, fly, conversation, walk, fly, bit of kill, walk, talk, load screen, walk... Marrying that Biowareness to a looter game just doesn't work. It's why Destiny went with a silent protagonist, so that once things get going you can do the fun looty shooty stuff while the plot just... happens in the background. People make fun of it, but relegating a lot of lore and story to journals is a good way in this sort of game to ensure the world feels developed without keeping players away from the fun bit.
  10. Had a week off due to holiday but still in the groove
  11. Pathfinder is my fave, pushing enemy positions is very effective in this game and Pathfinder is the best at it as you can both provide your team with a way in via the zipline and yourself an unexpected attack angle using the grapple.
  12. Probably going to be a fair amount of that early on while the game is growing I think.
  13. Most fun in MP in years, it's fucking incredible. Also I've had like 8 wins which helps. Love seeing my lil portrait in the arena
  14. This is the best BR game. There is no question. Solid gunplay - the weapons just feel good to use, sound great and have just the right amount of kick. Bullet drop and travel time keeps things reasonably challenging. The TTK is fairly high so you don't get fucking instantly blitzed by the pros as well. Ping system - this shit is genius. At a basic level, a context sensitive button press highlights things on your team's hud - from "lets to go here" if you haven't got anything of note in your crosshair, to putting it over a decent bit of loot you don't need and highlighting it for your team. You can highlight unopened containers, or with a double press, mark a spot where you've seen an enemy. Hold it down and you get a radial menu where you can say "this area's already looted" or other similar callouts. Even better, you can highlight spaces in your inventory and ping those too - need heavy ammo? Just open your inventory, put the cursor over your ammo icon and hit the ping button and your character will point it out. Need a scope? Just request one. Jumpmaster - I've always hated playing with randos in these games because they'll mark a place to land and fucking miss by a mile while you land where you're supposed to and eat shit at the hands of an enemy squad. Not here - one of your squad gets assigned jumpmaster. When they jump, you jump automatically and you automatically follow their flight path. If you really don't like it, you can hit a button to break off, but it keeps people together brilliantly. You can use the ping system to suggest locations, and ping an existing location to do an "I agree", and so on. Voiced callouts - All the ping stuff is fully voiced - your character has several voice lines for every type of ping. They'll even say "I need a high power scope" if you're requesting a scope on a sniper rifle and "need close range optics" if you do it on a shotgun. Plus, your characters are generally vocal as they perform actions, which gives a HUGE amount of character to the game Characters - Speaking of characters, you get to pick one. Each of your squad take turns to pick one of the 8 current characters, each has a passive, active and ultimate ability. They confer a certain amount of playstyle changes, but don't break the game. Bloodhound for example can pulse every 30 seconds to scan for enemies, but it only works at a short range and if they are moving. His passive lets him see hud icons pointing out recent enemy activity - fired gun here, climbed up here, and so on. His ult highlights enemies red and lets him move fast for a short time. Makes him a great recon character. There's a medic character who can revive people quicker and deploy a healing drone and call in supply drops, and so on. Respawns - You can respawn, somewhat aptly for a game by respawn. This immediately improves squads, because if you win a teamfight and only you died you don't have to sit and watch without interaction. If your team reach your body inside 90 seconds they can collect your banner. Then they take it to one of the respawn stations and call in a dropship, which you jump out of. No gear but that's not usually a problem if you can reach your own body again to resupply. Loot - The loot's tiered and works really well. Most guns are pretty decent, and there's a great selection of weapon attachments to pick from. There's also all sorts of equipment and healing items, from different levels of armour and helmets through to consumables which fast charge your ultimate or instant recharge your armour. Armour works by giving you an extra health bar essentially, with better armour giving a longer bar. You can use shield batteries to recharge it. It's polished as shit - seriously, it runs fantastically both on my PS4 and PC (I get 100+ FPS on my 3 year old midrange GPU with the graphics maxed FFS) and it looks great. The movement is great fun, not as freeform as Titanfall but sliding down hills is great fun. There's nothing janky about this game at all. Theming - kind of like hunger games, this is presented as being an actual tournament of sorts - this means there's big leaderboards throughout the maps showing the current kill leader, announcements when the kill leader or a previous victor dies, and so on. It really adds to the game's character. That's about all. It's ace. Randoms work together basically by design. You don't even need to talk.
  15. Yeah, the demo made me go for PC. The pro textures were suprisingly low res and the HDR is shit. I've got as far as the arrival of a certain bad guy who likes following around so far and it's very good. Started as Claire as apparently that was the canon story in the original.
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