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About Duffman

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    Advanced Member
  • Birthday 09/14/1990

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    custard cream

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  1. Duffman

    Pokemon Sword & Shield

    Wait, isn't there already a red blue console? The neon joycons innit
  2. Duffman

    Anthem - POC - PS4 - Bone

    It looks like a looter shooter which forgot that the reason looters like Warframe, Diablo and Destiny work is because it's all geared to getting you into that fun looty fighting bit as quickly and repeatedly as possible so that the lack of variety doesn't really matter. Kill kill kill kill loot loot scrap sell kill kill kill, etc. It's that relentlessness that makes the grind work. Anthem's shooty core looks pretty good but it looks like 3 minute long load screen, walk, fly, conversation, walk, fly, bit of kill, walk, talk, load screen, walk... Marrying that Biowareness to a looter game just doesn't work. It's why Destiny went with a silent protagonist, so that once things get going you can do the fun looty shooty stuff while the plot just... happens in the background. People make fun of it, but relegating a lot of lore and story to journals is a good way in this sort of game to ensure the world feels developed without keeping players away from the fun bit.
  3. Duffman

    Apex Legends

    Had a week off due to holiday but still in the groove
  4. Duffman

    Apex Legends

    Pathfinder is my fave, pushing enemy positions is very effective in this game and Pathfinder is the best at it as you can both provide your team with a way in via the zipline and yourself an unexpected attack angle using the grapple.
  5. Duffman

    Apex Legends

    Probably going to be a fair amount of that early on while the game is growing I think.
  6. Duffman

    Apex Legends

    Most fun in MP in years, it's fucking incredible. Also I've had like 8 wins which helps. Love seeing my lil portrait in the arena
  7. Duffman

    Apex Legends

    This is the best BR game. There is no question. Solid gunplay - the weapons just feel good to use, sound great and have just the right amount of kick. Bullet drop and travel time keeps things reasonably challenging. The TTK is fairly high so you don't get fucking instantly blitzed by the pros as well. Ping system - this shit is genius. At a basic level, a context sensitive button press highlights things on your team's hud - from "lets to go here" if you haven't got anything of note in your crosshair, to putting it over a decent bit of loot you don't need and highlighting it for your team. You can highlight unopened containers, or with a double press, mark a spot where you've seen an enemy. Hold it down and you get a radial menu where you can say "this area's already looted" or other similar callouts. Even better, you can highlight spaces in your inventory and ping those too - need heavy ammo? Just open your inventory, put the cursor over your ammo icon and hit the ping button and your character will point it out. Need a scope? Just request one. Jumpmaster - I've always hated playing with randos in these games because they'll mark a place to land and fucking miss by a mile while you land where you're supposed to and eat shit at the hands of an enemy squad. Not here - one of your squad gets assigned jumpmaster. When they jump, you jump automatically and you automatically follow their flight path. If you really don't like it, you can hit a button to break off, but it keeps people together brilliantly. You can use the ping system to suggest locations, and ping an existing location to do an "I agree", and so on. Voiced callouts - All the ping stuff is fully voiced - your character has several voice lines for every type of ping. They'll even say "I need a high power scope" if you're requesting a scope on a sniper rifle and "need close range optics" if you do it on a shotgun. Plus, your characters are generally vocal as they perform actions, which gives a HUGE amount of character to the game Characters - Speaking of characters, you get to pick one. Each of your squad take turns to pick one of the 8 current characters, each has a passive, active and ultimate ability. They confer a certain amount of playstyle changes, but don't break the game. Bloodhound for example can pulse every 30 seconds to scan for enemies, but it only works at a short range and if they are moving. His passive lets him see hud icons pointing out recent enemy activity - fired gun here, climbed up here, and so on. His ult highlights enemies red and lets him move fast for a short time. Makes him a great recon character. There's a medic character who can revive people quicker and deploy a healing drone and call in supply drops, and so on. Respawns - You can respawn, somewhat aptly for a game by respawn. This immediately improves squads, because if you win a teamfight and only you died you don't have to sit and watch without interaction. If your team reach your body inside 90 seconds they can collect your banner. Then they take it to one of the respawn stations and call in a dropship, which you jump out of. No gear but that's not usually a problem if you can reach your own body again to resupply. Loot - The loot's tiered and works really well. Most guns are pretty decent, and there's a great selection of weapon attachments to pick from. There's also all sorts of equipment and healing items, from different levels of armour and helmets through to consumables which fast charge your ultimate or instant recharge your armour. Armour works by giving you an extra health bar essentially, with better armour giving a longer bar. You can use shield batteries to recharge it. It's polished as shit - seriously, it runs fantastically both on my PS4 and PC (I get 100+ FPS on my 3 year old midrange GPU with the graphics maxed FFS) and it looks great. The movement is great fun, not as freeform as Titanfall but sliding down hills is great fun. There's nothing janky about this game at all. Theming - kind of like hunger games, this is presented as being an actual tournament of sorts - this means there's big leaderboards throughout the maps showing the current kill leader, announcements when the kill leader or a previous victor dies, and so on. It really adds to the game's character. That's about all. It's ace. Randoms work together basically by design. You don't even need to talk.
  8. Duffman

    Resident Evil 2 Demo

    Yeah, the demo made me go for PC. The pro textures were suprisingly low res and the HDR is shit. I've got as far as the arrival of a certain bad guy who likes following around so far and it's very good. Started as Claire as apparently that was the canon story in the original.
  9. Duffman

    Online Bargains

    I've heard around 6 hours for each campaign.
  10. This thread is for games you didn't finish in 2019. Okami HD (Switch) - I was looking forward to a 3D Zelda knockoff, but unfortunately I just can't be bothered to keep going. I'm just... bored. The game is beautiful and the world design is amazing. I've played 25 hours and had a reasonable amount of fun, but I just want it to stop. It's just so hand-holdy. In the 25 hours I've played, at least 10 has been just wanting Issun to shut his fucking mouth. It feels like scarcely any of the game has let me loose with the various powers to figure things out for myself. Instead even 25 hours in, the game insists on telling me what to do at every angle. Puzzles aren't puzzles when you literally tell me the solution the moment I enter a room. It's a shame because for the hour or so I was in the moon cave the potential seemed like it was being realised. I figured as I moved into the second Arc of the game, this would be where the training wheels came off and the game and I'd be let loose. But it just keeps hand holding. There's so much potential for creative use of the powers but the game constantly undermines itself by not trusting the player to figure things out for themselves. I really wanted to love this game, but... I don't. Having beaten Ninetales, I just don't feel any need to keep going. Especially after being treated to another 15 minutes of painfully slow text boxes immediately afterward. I'd file it alongside Twilight Princess when it comes to games I just didn't get on with. Though I dropped TP a hell of a lot quicker.
  11. Duffman

    2019 Game Completion Thread

    I finished Uncharted 4 this weekend and interestingly had some similar feelings at first - I was really enjoying the reduced focus on combat. Bizarrely though there's basically no ramp up as the game goes on. I always thought combat was the weakest part of Uncharted so appreciated the reduction of it, but I ended up wanting more combat. There's barely any, with most chapters feeling like they exist of 20 minutes of climbing, 5-10 minutes of puzzles/walking, and one or two gunfights. The set pieces were great but few and far between. It was bizarre having the final chapter have like, no combat but a bad QTE boss. Weird game, I expected things to start picking up after the halfway point and the pace building, but it just... doesn't. The pleasant change of pace from the others ended up just becoming a bit boring. I'll grab TLL at some point - I've heard it strikes the best balance.
  12. Duffman

    Resident Evil 2 Demo

    Played on both PS4 Pro and PC to decide which version to get. It's basically early Resi by way of Resident Evil 7's mechanics. Essentially, 7 from a third person perspective with locations/puzzles from early Resi. I really enjoyed it. Will probably plump for the PC version as I was kind of disappointed how it looked on console. Surprisingly low res textures and the HDR was rubbish and washed out.
  13. Duffman

    2019 Game Completion Thread

    I played a bunch of stuff over the break. Uncharted: Drake's Fortune - PS4 - About the same as I remembered. I like the single location and smaller scale of it. Compared to the sequels but there's way too much combat and the platforming isn't very well signposted in a lot of places. The character writing is below the standard of the sequels as well. Uncharted 2: Among Thieves - PS4 - Much worse than I remembered. I just found it really frustrating in a lot of places. Combat just drags on and on and on in the game's final third, many encounters are badly staged and frustrating slogs to get through. The story, writing and visuals are better and it opens really well, but I remembered this being my favourite of the trilogy and I came away not really liking it any more. Uncharted 3: Drake's Deception - PS4 - Much better than I remembered. I didn't like this that much when it came out and when I tried replaying it a while ago I got bored a few chapters in. But this time I really enjoyed it. Aside from one or two encounters the combat finally doesn't outstay its welcome, the pacing toward the end is much better and you spend longer than 2 minutes in the big mythical city. On the downside, the story is still a bit shit because they obviously came up with the set pieces first and then a story to link them afterward. As a general post game thought on the trilogy, I still don't quite get why they put so much combat in these games. It was never anywhere near as solid a shooter as Gears of War yet like half of Uncharted 2 is just wall to wall shooting. There's not really any interesting enemies, the guns feel fairly weak and many encounters are just set up in a really annoying way. Spider Man - PS4 - Started before Christmas and finished just after the new year. It was good. Swinging around is great fun, the story is really well done and the open world is fun to do the tasks in, despite the checklisty nature of it. Downsides are that the combat gets a bit silly toward the end and the final act is rushed. And the taskmaster challenges suck.
  14. Duffman

    2018 Game Completion Thread

    DUSK - PC Classic style FPS. It's genuinely sublime. Split into 3 episodes like FPS games of old. Each one more bonkers than the last. Self contained levels with keycards etc, but with just the right amount of modern design sensibilities. Great enemies, terrific level design and great weapons. Nails the retro aesthetic too. Also beat Spyro Reignited Trilogy on the PS4, which was well... Spyro. Always loved Spyro.
  15. Duffman

    PSVR - Is it worth it?

    I might be tempted when AC7 comes out