Nah Jusat, I didn't enjoy this game either. It has some nice ideas, but they end up working against you as a player.
For example, asynchronous multiplayer. You can all go where you like and discover quests and meet people and so on. But, combat can happen *anywhere* at any time (and it does!) and you can't handle battle by yourself because combat is actually strategic and hard. So you all have to hang out together anyway.
The turn-based combat is looong. Even when you get to the stage where you just want to click on a guy and twat him with each one of your characters, it's slow. And the bugs and interface niggles, jesus, they make that long combat into a slog. Sometimes when you click on a man, it'll move a pixel and walk where you clicked instead, inviting attacks of opportunity and walk through fire and necrofire.
You have to min-max a bit to do well at this game, and the combat is involving, but I felt that all those battles were at the expense of the story. You spend another hour in a single fight that doesn't progress the plot at all. Meh, I'd rather not. I was playing with three other people and we'd all been tolerating it, not enjoying it. Once we discovered that was an elephant in the room, we quit in the middle of Act 2.