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Tachikoma

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About Tachikoma

  • Rank
    Nishishishi
  • Birthday 03/19/1980

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  • MSN
    LOL nobody uses MSN anymore
  • Website URL
    http://www.nowloading.co.uk
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  • Gender
    Male
  • Location
    Bottom of a whiskey bottle

Previous Fields

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    Bourbon Cream
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    N

Recent Profile Visitors

37,191 profile views
  1. As a longtime fan of the Atelier games, this was an instant buy as it never made it to the Vita in the west, and I (still) don't own a PS4 If you aren't familiar, it's a nice, wholesome (mostly) slice of life game where you run an Alchemist shop and have to explore/collect/synthesize shit for people with some comically absurd turn based RPG elements thrown in. I say "mostly wholesome" as it should be one of those nice, happy pretty girls doing pretty things games, but there's always... always... some pervy stuff randomly thrown in, which would be fine in obvious fanservice games, but in these it does spoil it somewhat. The gameplay is near identical to others in the series, collect quests (usually time limited), travel to X area, kill/collect Y, synthesize something, deliver product. In-between quests there's the usual JRPG plot elements, delivered in real time or hand painted cut scenes, and a selection of characters you can select to join your party. Combat is your standard turn based fare, with lots of over the top comic attack options targeting cute, often generic designed enemies. So far, so very Tachi, but let's talk about optimisation, or rather the lack of it. Handheld mode, it looks beautiful, but quite often will drop to barely double digit FPS, and docked it runs great, but looks suspiciously like 480p stretched to 1080p, the pixels are so huge and sharp they lacerate your eyeballs. This is a huge let down for me, the Vita games ran and looked near identical to the PS3 versions (I own the same game on both consoles) so the company has form in creating well optimised games. I will keep playing it though, the games are always fun, but never groundbreaking time killers, I just need to find a way to artificially induce cataracts to smooth out the graphics when docked.
  2. Tachikoma

    Pokemon Sword & Shield

    Yeah, I was thinking they will do the obvious special edition consoles that will either be all red or blue like with all the other releases of the big pokemon releases.
  3. Tachikoma

    Pokemon Sword & Shield

    Just saw the announcement trailer, looks good, not one hint of Pokemon Go infecting it. I play Pokemon Go every day, but Pokemon Let's Go just looked shit. I was going to get a Switch with my March bonus, but might hold off until the inevitable special edition red/blue console.
  4. Tachikoma

    2019 Game Completion Thread

    Resident Evil 2 - Claire 2nd Play Much more interesting story than Leon, 2nd Play makes it ball bustingly hard as well.
  5. Tachikoma

    2019 Game Completion Thread

    Resident Evil 2 - Leon Just so much fun, balanced the puzzles really well, difficulty on Normal was spot on, only got a C and 10 hour time on my first play through because I always seem to take the longest way to get to places then forget to pick shit I need out of the storage boxes. The last 2-3 hours were a grind though, not because of the game but because I'm a tool and burned through all my health and ammo just before the boss battles.
  6. Tachikoma

    Online Bargains

    I have a week off coming up, going to buy and hammer the crap out of RE:2 Anyone know the play time? if it's a miserable 8 hours I might just wait for it in the sales and carry on playing Valkyria Chronicles 4 instead.
  7. Tachikoma

    Work

    I think documentation and handover should be written into contracts, the number of systems I inherited that had single page documentation has been ludicrous and the training consisting of "click here, type that, click run" on the last day that person was employed.
  8. Tachikoma

    Work

    Stuff like this has always been and always will be an issue, management don't appreciate the complexity or sensitivity of critical IT equipment and assume any code monkey or the guy that changes printer toner can maintain servers/networks/etc.
  9. Tachikoma

    PSVR - Is it worth it?

    #PCMasterRace
  10. Test wall message

  11. Tachikoma

    Online Bargains

    Don't forget you will need a USB OTG lead and a pendrive/harddrive, otherwise you won't be able to fit anything in the SNES' miserable 279MB storage. Going to connect mine up to a 64GB USB stick when it arrives from Amazon.
  12. Tachikoma

    Online Bargains

    Yeah spotted that, if I didn't get a SNES Mini for crimbo I would have picked one up, but the SNES Mini is actually faster hardware (Just no storage) and plays PS1 better than the PS1 mini. Will hack mine when I get home and stock retroarch on there.
  13. Tachikoma

    Old SD-Cards Wanted

    That would be awesome, cheers fella!
  14. Tachikoma

    Old SD-Cards Wanted

    So the lovely GP2X I bought on the weekend decided to brick itself when doing a firmware update, apparently this was a daily occurrence for GamePark handheld owners back in the day. In order to salvage the device I need old, like really old SD-Cards, specifically non SDHC cards. I found one in the bottom of a box, but it doesn't recognise it. I have 3 on order with Amazon, but they are probably badly labelled SDHC cards. If you have an old digital camera/mobile or something with a between 32MB to 2GB SD card that doesn't say SDHC, I would love you long time if I could borrow it for an afternoon to re-flash the firmware then will send it right back. Ideally I need multiple cards to test as the machine is picky about what cards it will boot from. Muchos Gracias *EDIT* Forgot to say, they can be full size or micro, older cards might be labelled as TF or TransFlash rather than SD, but will be the same package size as a modern full/micro SD.
  15. Despite taking nearly a year to complete the first game, it was one of the games of the generation for me, #2 in the series was... ok... I guess, never really got around to finishing it though as it just didn't grab me the way the first one did, the characters were whiny little emo kids. We won't mention that other Valkyria game, less said about it the better, thankfully Sega learned from their mistake. What people wanted was basically the first game, with some new story, hell just some new DLC for the original game and people would be throwing cash at the screen. VC4 is just what we wanted, I swear it's just an asset flip of the first game and a few new bits bolted on, but that's no bad thing. The combat is exactly the same - Good The graphics are almost exactly the same - Good The story is mostly the same, the same war from a different allied factions perspective - OK I guess, on chapter 4 and I kind of miss seeing the enemy cut scenes and characters, but this might change. New class - Grenadier - Basically beast mode, enormous long ranged damage and suppressing fire, but requires someone (even the grenadier) to have line of sight with an enemy, but you can carpet bomb randomly for those corners that have an obvious enemy hidden in the grass The level design has taken a big leap as well, much better designs, multiple routes that benefit the new class without it being a "you will only put the grenadier here" cludge and more clever use of the weather system, the "hunt the fake tank" level was particularly nerve wracking and had me scratching my head how to accomplish the objective without perma-death'ing a good character. Speaking of characters, they aren't too bad, the main tank-driving protagonist is a bit tooooooo close to Welkin for my liking, and for the love of god, don't enable English voices, the voice actor completely ruins the character, in Japanese he's a broody gruff manly man, in English he sounds like a wimpy man-child. It's worth playing in Japanese purely for Raz, voiced by anime voice actor Kazuya Nakai, Raz is the character that gained the game an unfortunate reputation on launch for his sexual assault (ass grab) of female colleague Kai. Made more unfortunate by the devs giving her a ridiculously detailed ass, it's almost DoA:XBV level. Nothing compared to Selvaria's Bulgarian Funbags in the first game though. It is very very easy as a veteran of the series though, the option to only start on normal or easy difficulty I feel is a bad choice, it should detect if you have the remastered first game already and give you the option to skip all the tutorials except for new content and unlock hard mode as an option. You can still cheese levels with engineers equipped with higher grade weapons, or abuse Orders to buff scouts into near-unbeatable walking death machines, which is a shame, and it's hard not to fall back on these techniques to burn through a level in one turn and max Exp and Cash returns. I am trying to play though it the first time properly though, like I said, the Grenadier is ridiculously good, but their limited mobility (around half that of Lancers) means if you are to use them properly, levels are going to take noticeably longer. 5 hours in though, and probably another 25+ to go for the first playthrough, but thoroughly enjoying this, it's legitimately awesome. We shall see what I say when I get near to the end of the game though, as that's usually where the series falls down and throws cheap shots at you to make the final levels harder rather than smarter.
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