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  1. Last week
  2. Duffman

    2019 Game Completion Thread

    Metro Exodus (PC) It was ok. The first thing I'd recommend is not playing on Ranger Hardcore, because it's simply a fucking dreadful experience in many parts. I had to do some config file editing to turn it off half way through the game since it doesn't let you change if you pick it. I wanted it for the mostly HUDless experience since it goes well with this sort of atmospheric shooter. Unfortanately as with the last 2 Metro games, 4A still don't seem to actually get anyone to play the damn thing in this mode themselves. For example: playing this way disables all tutorial prompts. There are so many things which I only knew were systems in the game because I'd played previous ones. Otherwise I imagine someone just seeing their flashlight run out and not even know you can recharge it. Or have to keep looking controls up because the game doesn't bother to tell you. Another thing with this mode is the AI, which is absolute shit of the highest order. They take cover like morons, constantly leaving huge parts of their bodies sticking out for you to blast. Which would be fine, but on the other hand there's roughly a 50/50 chance that one will nail you in one shot with a headshot through a crack in a wooden wall from 50m away at any given time. Some sections are damn near impossible too because in the sections intended for stealth, some enemies will simply spot you from 100m away, through about 5 walls. Others will spot you through the ceiling, or while their backs are turned, and so on. It's garbage. Finally, it disables quicksaves and lets you only save at base camps or at checkpoints. With the amount of utter bullshit RH mode pulls you'd hope the checkpoint system would be up to scratch. It's not. The game at several points failed to checkpoint for periods of over 20-30 minutes. This included clearing bandit outposts, and entering highly dangerous linear areas. You can save at base camps, but in some parts of the game these are very far apart, and in one part quite hard to even come across. At one point after clearing 5 areas with no checkpoint, I drove back to a base camp only for a scripted ambush to kill me and wipe out 40 minutes of progress. So yeah, pick Hardcore. You don't die in one shot so much, the game's less obnoxiously stingy with resources, and you don't have to suffer the terribly inconsistent AI and awful checkpoints. What the game does well is visuals and atmosphere. It's continuously stunning to look at, and probably the best realised environment of this type that I've seen in a game yet. The game's structure kind of alternates open area and linear sequence for the first 2/3 of the game. The open worlds are relatively small but have just enough upgrades and materials around the place to make it worth exploring every corner before moving on. That said, the second of the two open areas was somewhat dull. There's a lot of driving between A and B across empty space. Which was a shame as the first and a subsequent semi-open area were really well paced. It controls really well and the combat is great fun when it's not being bullshit in ranger hardcore. So I had fun with it, but it was probably the weakest of the series for me. It's really just too ambitious a game for what is effectively an indie studio, in my opinion. The open worlds are nice but there's several more linear sequences toward the game's end which really reminded me of the previous games and were really tightly designed. The game's final chapter is as good as anything in the previous games, and it made me think it was a shame that so much of the first half features so much meandering.
  3. Shufty

    Old SD-Cards Wanted

    Think I've worked out what I did with the SD card. I soft modded my Wii using it. Realised as I ripped a Wii disc this afternoon.
  4. Shufty

    Stadia

    I steam from home to work using my PC and Moonlight on lunch breaks which is a distance of about six miles, wired connection at home to wireless at work which is mostly good, does go to pot every now and then, so I'm already up for this kind of thing. Costs will be huge barrier unless they bundle it with YouTube Premium or something. Doubt they will buy would be nice.
  5. toneeblair

    Stadia

    Seems extremely interesting on paper, but lots of unknowns still. Biggest wins I can see for it would be opening up games to a much, much wider audience. Fortnite got so huge because it was on phones as well as consoles/PC, so if this can help more games do that it'll be awesome. It might not be my preferred way to play, but I can see the benefits.
  6. Shufty

    Stadia

    There's some great ideas here (integrated Google Assistant to search for a how to for example), will it actually work?
  7. Shufty

    Stadia

    Vague mentions of low latency and removing some of the unpredictable elements. They've just stuck two fingers up to Microsoft by having a demo that's a persistent destructable world which they failed with on Crackdown 3
  8. Shufty

    Stadia

    Now, when are they getting to what network connection you need?
  9. Shufty

    Stadia

    Unreal and Unity support. Using Vulkan API.
  10. Shufty

    Stadia

    Anyone watching Google's GDC stream? Assuming it works as promised it's impressive stuff.
  11. Earlier
  12. As a longtime fan of the Atelier games, this was an instant buy as it never made it to the Vita in the west, and I (still) don't own a PS4 If you aren't familiar, it's a nice, wholesome (mostly) slice of life game where you run an Alchemist shop and have to explore/collect/synthesize shit for people with some comically absurd turn based RPG elements thrown in. I say "mostly wholesome" as it should be one of those nice, happy pretty girls doing pretty things games, but there's always... always... some pervy stuff randomly thrown in, which would be fine in obvious fanservice games, but in these it does spoil it somewhat. The gameplay is near identical to others in the series, collect quests (usually time limited), travel to X area, kill/collect Y, synthesize something, deliver product. In-between quests there's the usual JRPG plot elements, delivered in real time or hand painted cut scenes, and a selection of characters you can select to join your party. Combat is your standard turn based fare, with lots of over the top comic attack options targeting cute, often generic designed enemies. So far, so very Tachi, but let's talk about optimisation, or rather the lack of it. Handheld mode, it looks beautiful, but quite often will drop to barely double digit FPS, and docked it runs great, but looks suspiciously like 480p stretched to 1080p, the pixels are so huge and sharp they lacerate your eyeballs. This is a huge let down for me, the Vita games ran and looked near identical to the PS3 versions (I own the same game on both consoles) so the company has form in creating well optimised games. I will keep playing it though, the games are always fun, but never groundbreaking time killers, I just need to find a way to artificially induce cataracts to smooth out the graphics when docked.
  13. bigman

    2019 Game Completion Thread

    It's so good.
  14. Somerset_Bumkin

    2019 Game Completion Thread

    I thought AA was mega too! Definatly on the replay list at some point.
  15. Ginja

    2019 Game Completion Thread

    Spiderman DLC 1-PS4- That was fun. Great story and nicely sets up the rest. Batman:Arkham Asylum-Bone-This really holds up bar a few minor frustrations.
  16. toneeblair

    2019 Game Completion Thread

    Spider-Man DLC: The Heist (PS4) - 3/5 Spider-Man DLC: Turf War (PS4) - 2/5 It's more Spider-Man! Usually I'm all over DLC things for being more focused than the long main campaigns, but this time I'm not quite clicking as much with them. The first part had a bit more of an interesting story and characters, but the second was a lot more generic. Not as keen on the new enemy types being introduced, and the second episode was fairly heavy on those elements
  17. Idaho

    2019 Game Completion Thread

    Spiderman DLC1 (PS4) - excellent dlc, about 3 hours but a nice condensed spiderman experience! Spiderman (PS4) Rogue Legacy (PS4/Vita)
  18. bigman

    2019 Game Completion Thread

    Mass Effect Andromeda - PS4 Mixed bag this one. Looks amazing and score at the same time, with some seriously bad pacing, animation, glitches, etc but somehow it made me finish it. Worst of the 4.
  19. Idaho

    2019 Game Completion Thread

    Spiderman (PS4) - yeah it's alright this. Not a spiderman fan so there wasn't much of the license that I could really appreciate but as a game it was not bad at all. Rogue Legacy (PS4/Vita)
  20. Shufty

    The Way (Switch)

    I'll send it in the form of thoughts and prayers
  21. Don't buy the Switch version, controller lag is terrible, I had to delete it. Has anyone tried another console version?
  22. Ginja

    The Way (Switch)

    Went to buy and it was £13.49. Send me £12.60.
  23. Ginja

    EGX London 2019

    Just Saturday.
  24. El_Patriot

    EGX London 2019

    Did you get weekend tickets or just the Saturday?
  25. bigman

    EGX London 2019

    Yup. Bought for Jay, Ginj, Jimmy and me.
  26. El_Patriot

    EGX London 2019

    Tickets on sale now for EGX
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