Shadow Of The Colossus
Posted 18 June 2007 - 11:47 AM
I loved Ico (which I was late playing as well) and I followed progress of Shadow closely all the way up to the release, then it got lost with the release of the xbox 360. Seems a bit odd to me now, I choose to play Perfect Dark Zero over this?
Anyway first impressions, the first thing that strikes me about this game is the animation it's animated better than most 360/PS3 games I've seen. The horse just seems to move so naturally I really can't't believe that this is on the PS2. I love the way you just flopp about when the Colossus tries to shake you off and the animation of the sword stab. I really can't wait to see what this team come up with on the PS3.
The next thing that hits me is the scale... everything is just massive. Then I hit the first Colossus the sense of scale just doubled the thing is huge. I can guess that's weak point is it's head, but how the hell are you supposed to get up there. Stabbing the back of it's knee to bring it down, pure genius. I sat there for about 2 hours just grinning like an idiot. I've just reached the 6th Colossus each one it brilliant and very unique.
The whole thing just screams epic. I can't wait to get home to get the next one. I really can't recommend this enough anyone who hasn't played it go get it. It's only a tenner.
Posted 18 June 2007 - 11:59 AM
It doesn't make me think "desolate world" it makes me think "how can we pad it out so people don't notice it's essentially the 'Boss Battle Mode' you get in most games now?"
I read somewhere that there was actually lots of things to do between the "bosses" and they just cut it all out. There were also more Colossi that were cut out, presumably they thought the game was big enough with what they left in.
Posted 18 June 2007 - 12:10 PM
I'll have to go through it again at some stage
Posted 18 June 2007 - 12:28 PM
Dan, if you think the sense of scale is good now, wait til the last one... Woooo...
Posted 18 June 2007 - 12:40 PM
Posted 18 June 2007 - 12:47 PM
Take that, Beardy!
I actually said the same thing. That fight was fantastic.
I can't believe I forgot to mention the music. Long story short, it's great.
Posted 18 June 2007 - 12:50 PM
Posted 18 June 2007 - 01:02 PM
i had to look up
Posted 18 June 2007 - 01:18 PM
It is a very good game, but I found the fact you just go from Colossi to Colossi with nothing to do inbetween a big flaw
People always moan about the fact that it's essentially just a big boss mode. There are valid reasons for why the game is like it is, it just depends on how cynical you want to be about the whole thing.
Fantastic game nonetheless, in my all time top ten easy.
Posted 18 June 2007 - 01:49 PM
The music was exceptional,and the bit that played when you beat a colossus was really memorable,it almost made you feel guilty at how sorrowful it is ("Oh no,i did that").
Posted 18 June 2007 - 02:13 PM
There are valid reasons for why the game is like it is
Yeah they cut out all the bits in the middle!
It's like The Matrix, huge massive plot holes and discrepancies, but it's not "shit writing" it's "just so clever you wouldn't understand it"
Posted 18 June 2007 - 03:01 PM
Posted 18 June 2007 - 04:13 PM
and yeah the game wouldn't have worked with tacked on enemies and stuff, might have been nice to have THAT as an extra mode but as far as the main game goes it was better without them.
Posted 18 June 2007 - 04:17 PM
Posted 18 June 2007 - 04:17 PM
Posted 18 June 2007 - 04:18 PM
Posted 19 June 2007 - 08:58 AM
Some people dissed the game claiming "you just fight bosses".They obviously never played it,as it gave you such a feeling of excitement.
How satisfying did it feel when after trying to work out how to get to a weak spot,you suddenly had a "Euraka!" moment and won.
And the music really had you on the edge of your seat.
Posted 19 June 2007 - 09:13 AM
Personally I prefer to go with the latter. Feeling that total isolation whilst riding to the next Colossus just made the game feel that much better for me. It would have watered down the experience if there were enemies to fight on the way.
Whatever the real reason behind the emptyness was, it was definitely intentional.
Posted 20 June 2007 - 09:17 AM
Fantastic game, slightly disappointed with the last Colossus.
Brilliant ending as well. Mucho enjoyable game.
Gonna replay Ico again tonight.
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